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Advanced [show]


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a tight fitting black shirt and pants. His moppish brown hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister.

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Theobald Mitchell, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp.


Social Check DCs


Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. His violet unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Taklinn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Taklinn Brazzik, Male Dwarf Bard 6
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Malachite (9 gp). Aquamarine (900 gp). White pearl (50 gp).


Social Check DCs


Abad Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. This gold eyed easterner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Abad was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Junk Dealer soon after.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to protect his home

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Abad Grief, Male Tiefling Commoner 8
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. His chestnut hair is thinning but still full. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Retire the richest man in the south; and he is unsatisfied with his job

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Nature, Job. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Bertram Nimblefingers, Male Halfling Cleric 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Boddynock Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black armored body suit, with a simple pastel line shooting up and back down. His head has been shaved. His eyes, though not visible through his cowl, are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Boddynock hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Boddynock alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Boddynock Loofollue, Male Gnome Rogue 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Obsidian (10 gp). 4 Alchemist’s fire.


Social Check DCs

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