Thoradin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Marshal and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Thoradin has worked very hard to control his curse. He was granted arcane powers by his dying sister.
Motivation: Regain custody of his daughter; and doesn't want to be a marshal and was forced into it by his family
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Iolite (80 gp).
Pelaios Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears an entirely white suit with pastel socks and a vest with buckled shoes. He has a hunchback. His white hair is thinning but still full. He wears a mask on his face.
Personality: Eccentric and domineering, Pelaios will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Pelaios was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and doesn't want to be a fisher and was forced into it by his family
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 54 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +11
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Coral (40 gp). Red garnet (40 gp). Citrine (80 gp). Sard (80 gp). Rock crystal (80 gp). Rich purple corundum (800 gp). Freshwater pearl (6 gp). Golden yellow topaz (700 gp). Rock crystal (80 gp). Golden yellow topaz (700 gp). Moss agate (6 gp). Aquamarine (700 gp). Star rose quartz (80 gp). Obsidian (6 gp). Eye agate (6 gp). Azurite (6 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Rock crystal (80 gp). Deep blue spinel (700 gp). 1 Medium magic item. 1 Medium magic item.
Don Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears violet leather gloves, a violet jacket, and tight pants. He has wavy chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 40000 cp.
Gormogord Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a black suit. He has a long black beard with little hanging trinkets. His eyes are green and beady.
Personality: Aggressive, abrasive, and angry, Gormogord embodies much of what other species detest in the Halflings. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 4000 sp.
Richard Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Impeccable. Bonds: Rich, Attractive, Immigrant. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
