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NPC Generator

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Advanced [show]


Silvo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Fortune-teller, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has achieved small success as a Animal Trainer.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Silvo Goodearth, Male Halfling Monk 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Star rose quartz (20 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Halander does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north to a Adventurer, Halander learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Adventurer job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Depressed. Bonds: Attractive, Military, Job, Slave. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Halander Jamjar, Male Halfling Cleric 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills History +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 10 pp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Patrick Hampton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. With bright red hair and a scraggly beard. His brown eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Patrick Hampton, Male Human Commoner 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce gray eyes like to dwell on things.

Personality: Eccentric and domineering, Manfred will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Manfred Tatum, Male Human Wizard 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Warryn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. He has wavy black hair. His fierce violet eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Warryn embodies much of what other species detest in the Gnomes. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Warryn Loofollue, Male Gnome Barbarian 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp.


Social Check DCs

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