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NPC Generator

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Advanced [show]


Right-Handed Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple red robe with brown stripes complete with hood. His long white fur is drawn into a two foot long braid. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Attractive, Family, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Right-Handed Of Ale, Male Tabaxi Wizard 6
Medium (6'6") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a pastel shirt with thin green vertical stripes and black pants. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Arnold Sylvaranth, Male Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Athletics +2, Deception +7
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +7

Possessions: 300 gp.


Social Check DCs


Manfred Van Es, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are gray and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Flaws: Insomniac, Secretive, Mundane. Bonds: Immigrant, Rich. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Manfred Van Es, Male Human Bard 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Just what you see.


Social Check DCs


Caeldrim Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears a top hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: Caeldrim was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Addict. Bonds: Guardian, Attractive, Religious. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Caeldrim Musumeci, Male Half-Elf Adept 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 300 gp. White opal (600 gp). Red garnet (50 gp).


Social Check DCs


Immeral Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his rapier. He has a long brown beard with little hanging trinkets. His green eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety.

Flaws: Fearful, PTSD. Bonds: Has a crush, Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Immeral Serge, Male Half-Elf Adept 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp. Alexandrite (1400 gp). Golden pearl (80 gp).


Social Check DCs

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