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Advanced [show]


Spring Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His yellow fur is knotted and matted. His eyes are likewise yellow.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: Spring was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Lazy, Disease. Bonds: Job, Attractive. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Spring Running, Male Tabaxi Ranger 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Just what you see.


Social Check DCs


Roge Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a hunchback. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Family. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Roge Warmwater, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. Black star sapphire (1000 gp). Red-brown spinel (40 gp). Banded agate (15 gp).


Social Check DCs


Traubon Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His hair is white and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted druidic powers by his dying brother.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Traubon Stoutale, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)18 (+4) 10 (+0)8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Auran, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Simon Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: Simon was raised in a hard working conservative environment. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a architect and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Simon Meliamne, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Smoky quartz (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Immeral Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Entrepeneur, Athletic, Joker. Flaws: Ugly, Impulsive. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Immeral Withrethin, Male Elf Cleric 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3000 cp. Moonstone (20 gp). Black pearl (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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