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NPC Generator

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Advanced [show]


Pushkrimp Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a black and blue robe with the hood down. He wears his black hair up. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pushkrimp took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pushkrimp Thornton, Male Half-Orc Sorcerer 8
Medium (6'7") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Black velvet mask with numerous citrines (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Theriatis Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Theriatis was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Flaws: Addict. Bonds: Attractive, Family. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Theriatis Caerdonel, Male Half-Elf Commoner 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He is bristling with hidden weapons, mostly morningstars and glaives. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Nature. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Garrick, Male Human Rogue 8
Medium (5'0") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp. Banded agate (6 gp). Deep blue spinel (1100 gp). Banded agate (6 gp). Alexandrite (1100 gp).


Social Check DCs


Shamash Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his green crest. His gold eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive, Job. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Shamash Linxakasendalor, Male Dragonborn Sorcerer 16
Medium (6'2") Dragonborn, Chaotic Good (CR 16)
Armor Class 12
Hit Points 87 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)17 (+3) 9 (-1)10 (+0)
Skills History +8, Survival +4
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666665

Possessions: 12000 gp. Rich purple corundum (400 gp). Onyx (20 gp). Violet garnet (1200 gp). Azurite (10 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (1200 gp). Obsidian (10 gp). Alexandrite (1200 gp). Red garnet (120 gp). Carnelian (20 gp). Black star sapphire (400 gp).


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has red hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. He worked as a nervous Adventurer and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Ideals: Gifted, Joker. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilthur Dankil, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Onyx (30 gp). Deep blue spinel (1100 gp). Azurite (15 gp). Rose (30 gp). Brown-green garnet (100 gp). Blue sapphire (1400 gp). Onyx (30 gp). 1 Minor magic item.


Social Check DCs

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