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NPC Generator

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Advanced [show]


Boddynock Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to cover his moderate length black hair. He wears a mask on his face.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Actor, who enjoyed hunting, Boddynock was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac

Ideals: Athletic, Logical. Bonds: Job, Nature, Criminal record, Has a crush. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Boddynock Beren, Male Gnome Adept 6
Small (3'2") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 8000 sp. Rose (30 gp). Banded agate (16 gp). Black opal (500 gp). Lapis lazuli (16 gp).


Social Check DCs


Dalgal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He is portly but not overly obese. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Dalgal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Priest, who enjoyed hunting, Dalgal was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Bonds: Attractive, Military, Nature, Has a crush, Adventurer. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dalgal Rakankrak, Male Dwarf Paladin 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raam Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. When Raam reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Logical, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Raam Temperance, Male Tiefling Adept 14
Medium (5'9") Tiefling, Neutral Good (CR 14)
Armor Class 10
Hit Points 53 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)20 (+5)
Skills Deception +10, Medicine +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is long and blonde with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are green and catlike.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Ruler business at a young age. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and doesn't want to be a ruler and was forced into it by his family

Ideals: Gifted. Flaws: Racist. Bonds: Job, Family. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Eberdeb Quillsharpener, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Dain Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. With bright golden hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Logical. Bonds: Attractive, Criminal record, Poor. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Dain Strakeln, Male Dwarf Fighter 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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