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Crampernap Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. He has no hair. He has a dull look in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Crampernap would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Crampernap lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.

Motivation: To unite with his sister; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Military, Family. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Crampernap Turen, Male Gnome Adept 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. Red garnet (120 gp).


Social Check DCs


Heian Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a pastel collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His auburn hair is long and unkept. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Doctor

Voice: German accent

Attributes [hide]

Heian Tao, Male Half-Elf Paladin 15
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 89 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +6, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 5000 gp. Iolite (30 gp). Black pearl (800 gp). Rock crystal (30 gp). Brown-green garnet (100 gp). Aquamarine (800 gp). Moonstone (30 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). Malachite (11 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Cartwright does. His golden hair, when down, is lengthy. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Barendd embodies much of what other species detest in the Dwarves. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Sold as a small child to a necromancer, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Cartwright like his father before him.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Enemies, Mentor, Family. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Barendd Holderhek, Male Dwarf Druid 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs


Dimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by teas. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes peer out from beneath his top black hat.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Dimble hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Hunter job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he wants revenge against drow

Flaws: Ugly. Bonds: Job, Adventurer, Enemies, Military. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Dimble Miggledy, Male Gnome Cleric 7
Small (3'8") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)18 (+4) 11 (+0)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan, Halfling, Goblin
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brug Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'0" southern man, he dresses like a well dressed Fortune-teller does. His black hair is greasy and uncared for. His eyes are hazel.

Personality: Brug wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Shepherd, but he got bored and became a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Brug Remington, Male Half-Orc Warlock 1
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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