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Advanced [show]


Rimple Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear black tank tops with violet pants. He has no hair. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Rimple and his spouse have recently divorced.

Motivation: To pay off his debts; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Debt. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Rimple Munggen, Male Gnome Expert 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his red hair up. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has achieved small success as a Map Maker.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker, Philantrophist. Bonds: Mentor, Job, Religious. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Aristocrat 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)18 (+4) 12 (+1)8 (-1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic, Goblin, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 4000 gp. Sardonyx (20 gp). Fiery yellow corundum (1600 gp). Alexandrite (700 gp). Sardonyx (20 gp). Red spinel (40 gp). Smoky quartz (20 gp). Moonstone (20 gp). Clear bright green emerald (7000 gp). Alexandrite (700 gp). Freshwater pearl (6 gp). Red garnet (40 gp). Red-brown spinel (40 gp). Alexandrite (700 gp). Obsidian (6 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Krimmon Tallfellow, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp.


Social Check DCs


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a large red jacket. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Nordak Eversharp, Male Dwarf Bard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Amûg Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up. His green eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Amûg was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Amûg's homeland. Amûg decided to take the middle way and become a bodyguard. He has achieved small success as a Roofer.

Motivation: To be a Fortune-teller again.

Ideals: Logical, Fighting. Bonds: Job, Immigrant. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Amûg Marley, Male Half-Orc Wizard 4
Medium (5'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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