Two Llamas Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. When Two Llamas reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Military. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp.
Fibblestib Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. His moppish chestnut hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Mayor business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Mayor job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Enemies, Job, Military. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Dondon Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Professionalism, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp. Black velvet mask with numerous citrines (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Medrash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His copper crest is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Medrash lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Barber like his father before him.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Justice. Bonds: Attractive, Job, Family. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
Possessions: 180 gp. 1 Masterwork Uncommon Weapon.
Ethereal Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His fur is greying and his face has many wrinkles. His eyes are likewise yellow.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Adventurer. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
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