Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Joker, Opinionated. Flaws: Antagonistic. Bonds: Religious. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 85 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2700 gp. Tiger eye turquoise (7 gp). Jet (40 gp). Fiery yellow corundum (1200 gp). Jade (40 gp). Jasper (50 gp). Pink pearl (40 gp). Rich purple corundum (1200 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item.
Baern Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a yellow and brown robe with the hood down. With a patchy white beard and wild white hair. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was raised by priests from a young age. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. Golden pearl (130 gp). Aquamarine (200 gp). Violet garnet (200 gp).
Chem Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He sports pastel clothing, slightly heavier than average wear. His hair is purple and curly. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Justice. Flaws: Insane. Bonds: Rich. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 82 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Draconic, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
Possessions: 8000 gp. Tourmaline (50 gp). Red garnet (50 gp). Amethyst (50 gp). Violet garnet (400 gp). Sard (20 gp). Amethyst (50 gp). Black pearl (400 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Azurite (5 gp). Black opal (1000 gp). Deep blue spinel (400 gp). Obsidian (5 gp). Aquamarine (400 gp). White pearl (50 gp). Alexandrite (400 gp). Bloodstone (20 gp). Obsidian (5 gp). Tiger eye turquoise (5 gp). Sardonyx (20 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (5 gp). Obsidian (5 gp). Pink pearl (50 gp). Carnelian (20 gp). Jasper (20 gp). Eye agate (5 gp).
Adam Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He typically wears brown cloth garments or leather armor. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Banker business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: To be a Bounty Hunter again; and further expansion of business
Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Attractive, Job. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. An abacus with copper, silver and gold markers (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Anverth Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His blonde hair is greasy and uncared for. His blue eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: Born in the east to a Barber, Anverth learned a great deal about his father's area of expertise. When Anverth reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp. Deep blue spinel (400 gp). Deep blue spinel (400 gp). Aquamarine (400 gp).
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