Abad Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His right hand appears badly burned and disfigured. His dark red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and many gnolls want him driven away
Flaws: Ugly, Fearful. Bonds: Enemies, Nature. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
Possessions: 1100 gp.
Diggory Royston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Unemployed uniform. He wears his golden hair down. This violet eyed easterner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: Diggory hails from a village terrorized by goblins. His childhood dream was to be a Sellsword, but he was a colossal failure. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Expand his business; and many goblins want him driven away
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 49 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. Rich purple corundum (700 gp). Black pearl (1400 gp).
Frouse Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with top hat. With bright silver hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with writing.
History: Frouse was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Sellsword.
Motivation: Expand his business.
Ideals: Artistic, Athletic. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Varis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a yellow cloak and cross-gartered blue stockings. He wears a broad hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Barakas Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a simple grey robe with blue stripes complete with hood. His blue hair is thinning but still full. His white eyes peer out from beneath his Stetson grey hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Barakas was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Fletcher soon after.
Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Rich, Religious, Job, Criminal record. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
