Leucis Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is knotted and matted. His gold eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Leucis embodies much of what other species detest in the Tieflings. Leucis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sellsword and was forced into it by his family
Flaws: Antagonistic, Disease, Racist. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Aquamarine (1000 gp).
Dabbledob Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man is renowned for his bright red suits and hats. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He receives visions of the future at random moments
History: He got into the Beggar business at a young age. Dabbledob was born on a far northern plains where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.
Ideals: Pacifist, Gifted. Bonds: Job, Immigrant. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 pp. Star rose quartz (50 gp). Jasper (50 gp). Azurite (5 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in brown turtlenecks beneath a red coat with blue slacks. His red hair is thinning but still full. His eyes are brown and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Shepherd business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the large cave and found the beat up shortbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice. Bonds: Nature, Criminal record, Job. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 70 pp.
Thradal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He has moderate length golden hair. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of eastern immigrants he idolized his father. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality
Flaws: Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp.
Damien Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a yellow vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: Eccentric and domineering, Damien will drive conversation. A true patriot, Damien would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Damien lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Mercenary, but he got bored and became a Beggar. He has achieved small success as a Beggar.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Family, Job. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 10 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +2
Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
