Alex Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'5" and is well dressed, constantly wearing a blue suit, black shirt, and tan tie. His left leg appears badly burned and disfigured. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alex took refuge in the old dungeon and found the beat up longbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A deep hatred of drow; and someone believes him a fraud
Ideals: Opinionated. Bonds: Attractive, Enemies, Nature. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 75 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 13000 sp. Rhodochrosite (15 gp). Moonstone (40 gp). Citrine (40 gp). White pearl (90 gp). Alexandrite (1100 gp). Blue sapphire (1000 gp).
Oloric Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears baggy grey pantaloons and a blue scarf. He keeps his long blonde hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Oloric and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Passionate. Flaws: Impulsive, Antagonistic. Bonds: Rich. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 120 pp.
William Reed, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear brown clothing when he does not wear armor, and is pretty ugly. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Interpreter, who enjoyed hunting, William was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and to settle down with his crush
Ideals: Professionalism, Extrovert. Flaws: Ugly. Bonds: Nature, Has a crush, Family. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp. 1 Darkwood Shield.
Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Merchant does. He carries a battered trident and tarnished quarterstaff as well. He wears his cinnamon fur down. His copper eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Banker, but he was a colossal failure. He has drifted from career to career and currently works as a Merchant.
Motivation: Further expansion of business; and to be a banker again
Ideals: Fighting. Flaws: Greedy. Bonds: Job, Slave, Poor. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp. Red garnet (70 gp). 1 Masterwork Common Melee.
Jabbie Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, violet, dusty cloak. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Bricklayer, who enjoyed hunting, Jabbie was taken on many hunting expeditions. In his 10th year, his parents were killed by a illithids raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Ideals: Justice, Logical, Impeccable. Bonds: Enemies, Nature. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran, Infernal, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 6000 sp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Iolite (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
