Diggory Clive, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He is physically well-built. His white hair is lengthy. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Tanner, who enjoyed hunting, Diggory was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and he is greedy
Ideals: Gifted, Optimist. Bonds: In love, Nature, Rich, Family. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. 1 Banded mail.
Quick Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has styled his gray fur well, parting it to the left. His eyes, though not visible through his cowl, are copper.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: The child of western immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to protect his home
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. 1 Banded mail.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white fur in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Sun has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Family, Military. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 132 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Tiger eye turquoise (16 gp). Jade (90 gp). Hematite (16 gp). Chrysoprase (70 gp). Star ruby (500 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Rose (70 gp). Chalcedony (70 gp). Pink pearl (90 gp). Hematite (16 gp). Sardonyx (70 gp). Moonstone (70 gp). Deep blue spinel (700 gp). Malachite (16 gp). Blue quartz (16 gp). Aquamarine (700 gp). Fire opal (500 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. His black crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Shedinn was born in the north. At a young age he loved to build and create. He has had some formal painting training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Persistence, Artistic. Bonds: Attractive, Criminal record, Military. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dreali Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'8". He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His hair is black and curly. This amber eyed southerner is not easily forgotten.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Herbalist and found it very stressful. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Military, Job, Debt. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp. Moss agate (16 gp). Malachite (16 gp). Star ruby (700 gp).
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