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Advanced [show]


Erky Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Scribe. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is content; and wants to have a good time and be beloved

Ideals: Fighting, Artistic, Optimist. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Erky Welber, Male Gnome Ranger 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Silk rope. 1 Silk rope.


Social Check DCs


Mormo Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears yellow painted combat armor at almost all times. His hair is short and dark red. His white eyes peer out from beneath his broad yellow hat.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Immigrant. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Mormo Vigil, Male Tiefling Wizard 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 15 (+2)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp.


Social Check DCs


Nalral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has styled his silver hair well, parting it to the left. This gray eyed northerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nalral was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Ideals: Persistence. Flaws: Greedy, Impulsive. Bonds: Rich, Family, Criminal record. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Nalral Silveraxe, Male Dwarf Ranger 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 300 pp. Freshwater pearl (16 gp). Aquamarine (1100 gp). Rose (30 gp). Red spinel (70 gp). Violet garnet (1100 gp). Iolite (30 gp). Jade (70 gp).


Social Check DCs


Umpen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. His eyes are green and catlike.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Umpen grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk.

Ideals: Logical, Optimist. Bonds: Job, Attractive, Adventurer. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Umpen Pingun, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 45000 sp.


Social Check DCs


Vondal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Through the years after Vondal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Vondal's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic, Shy, Mundane. Bonds: Guardian. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Vondal Deepdelver, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs

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