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NPC Generator

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Advanced [show]


Mâku Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Some 6 years later his spouse died after the birth of his son. Heartbroken, Mâku never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Greedy. Bonds: Family, Rich, In love, Has a crush. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Mâku Barclay, Male Half-Orc Monk 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Imsh Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his grey robe and has his mace always slung over his shoulder. His white hair is smooth and relatively long. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the east. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Seamstress, who enjoyed hunting, Imsh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Imsh took refuge in the old dungeon and found the beat up mace and armor he uses now. He has worked as a Doctor like his father before him.

Motivation: Wants to open a new tavern; and to be a seamstress again

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Imsh Berkeley, Male Half-Orc Commoner 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Ar-Kaius Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a green scarf. He has a moderate pudge and is not very fit. He has black hair. His gray eyes peer out from beneath his deerstalker pastel hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The war was a terrible time for him, and Ar-Kaius does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Cartwright, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Ar-Kaius Conway, Male Half-Orc Warlock 7
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.


Social Check DCs


Zûgor Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears a colorful flower in his silver hair. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He has achieved small success as a Bounty Hunter.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Zûgor Bristol, Male Half-Orc Wizard 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Solid gold idol (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Qemuel Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears just a white suit. His right leg appears badly burned and disfigured. His black hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Qemuel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Qemuel Vigil, Male Tiefling Paladin 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Jade (140 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Moonstone (60 gp).


Social Check DCs

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