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NPC Generator

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Advanced [show]


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears tattered old clothes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: To be a Blacksmith again; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Balimaar Myerscough, Male Human Expert 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 190 pp. Old masterpiece painting (900 gp). Jeweled electrum ring (7000 gp).


Social Check DCs


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and wears tattered old clothes. His left hand appears badly burned and disfigured. His hair is cut close to his head. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a detective and was forced into it by his family

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Jak Copperkettle, Male Halfling Warlock 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Athletics +2, History +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Gimble Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gimble embodies much of what other species detest in the Gnomes. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Gimble and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gimble discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gimble fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Gimble Scheppen, Male Gnome Paladin 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 16 (+3)10 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is singed and shortened. He has a dull look in his gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Dalgal Loderr, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 111 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)8 (-1) 14 (+2)15 (+2)
Skills Performance +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Fire opal pendant on a fine gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His brown hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Erky Shadowcloak, Male Gnome Ranger 13
Small (3'4") Gnome, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 98 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 600 pp. Tiger eye turquoise (12 gp). Malachite (12 gp). Jet (110 gp). Jet (110 gp). Obsidian (12 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs

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