Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Painter does. His beige fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast island. A few years later when the east was not economically sound they moved to his current location. He became a Painter soon after.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Insane. Bonds: Job, Immigrant, Family, Nature. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 8 (-1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 3000 sp.
Diggory Emsworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Chay Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and a wedding ring on his left hand. He has a long golden beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Chay enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. Chay was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chay decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: In love, Criminal record. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 58 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 900 pp. A delicate brass dragon egg (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Solid gold idol (1100 gp).
Bertram Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He keeps his long silver hair kept up in a rat tail. His blue eyes peer out from beneath his top blue hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Bertram was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Performer.
Motivation: Marry his sister to traveling adventurers.
Flaws: Shy, Fearful. Bonds: Attractive, Family, Job. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 105 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +6
Possessions: 5000 gp. Silver comb with moonstones (700 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Kelter Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He carries with him a set of shields on his belt, each one with a emerald on the hilt. His white hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted, Logical. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
