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Advanced [show]


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his greatsword always slung over his shoulder. He wears his cinnamon fur up. His eyes are likewise hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Flask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Criminal record, Family. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Flask On the Water, Male Tabaxi Bard 10
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 8 (-1)16 (+3)
Skills Intimidation +7, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1100 gp. Smoky quartz (40 gp). Rock crystal (40 gp).


Social Check DCs


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a green armored body suit, with a simple blue line shooting up and back down. He keeps his black fur in a pixie cut. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Cynical. Bonds: Criminal record, Mentor. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spring Thunder, Male Tabaxi Monk 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 270 pp.


Social Check DCs


Fenriz Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His black hair is thinning but still full. He has a dull look in his gold eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Adventurer in town.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Fenriz Verity, Male Tiefling Expert 14
Medium (6'8") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 84 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Athletics +7, Religion +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +6

Possessions: 5000 gp. Citrine (70 gp). Azurite (15 gp). Rhodochrosite (15 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has red fur. His eyes, though not visible through his cowl, are yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cask was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Chrysoprase (80 gp). Zircon (80 gp). Azurite (8 gp). Sard (80 gp). Onyx (80 gp).


Social Check DCs


Right-Handed Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times, and carries sais. His fur is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Religious. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Right-Handed Candle, Male Tabaxi Sorcerer 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 16 (+3)14 (+2)
Skills Deception +4, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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