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NPC Generator

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Advanced [show]


Argran Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, violet, dusty cloak. His white hair is still thick. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a necromancer, Argran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Argran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Argran. He has worked as a Merchant like his father before him.

Motivation: To get a good night's sleep; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Mentor, Job. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Argran Hailey, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 14
Languages Common, Orc, Giant, Infernal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1100 gp. Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Nimble Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His long black fur is drawn into a two foot long braid. His eyes are copper and catlike.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nimble Wing, Male Tabaxi Barbarian 8
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 59 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 110 pp. Fire opal pendant on a fine gold chain (1400 gp). Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Balimaar Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a grey suit, white shirt, and black tie. His moppish chestnut hair is in a traditional bowl cut. This blue eyed northerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Balimaar was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Persistence, Impeccable. Bonds: Attractive, Slave, Job. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Balimaar Gentry, Male Half-Elf Expert 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 4 Antitoxin.


Social Check DCs


Azgrom Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Azgrom does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Azgrom Upton, Male Half-Orc Druid 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Backpack.


Social Check DCs


Kelter Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He wears his white hair down. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Antagonistic, Insane, Fearful. Bonds: Poor, Family. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Kelter Goodearth, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 73 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 17 (+3)18 (+4) 15 (+2)12 (+1)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome, Abyssal, Druidic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 4000 sp. Black pearl (1100 gp). Chalcedony (20 gp). Malachite (14 gp).


Social Check DCs

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