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Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no fur. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Bather

Voice: Raspy

Attributes [hide]

Lone In Woods, Male Tabaxi Commoner 19
Medium (6'1") Tabaxi, Chaotic Good (CR 19)
Armor Class 11
Hit Points 124 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)12 (+1) 11 (+0)14 (+2)
Skills Nature +7, Performance +8
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 5d8+0, Ranged +7 / 5d8+1, Grapple +1

Possessions: 5000 gp. Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp). Solid gold idol (800 gp). An abacus with copper, silver and gold markers (130 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Gold and ruby ring (5000 gp). A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp). Solid gold idol (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Cloth of gold vestments (130 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Medium magic item.


Social Check DCs


Jebeddo Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright yellow suits and hats. His white hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Jebeddo studied abroad. Over the years he perfected his riding and shooting skills. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Nature, Job. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Jebeddo Humplebumple, Male Gnome Commoner 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Star ruby (1100 gp). Freshwater pearl (14 gp). Smoky quartz (60 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his brown hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Persistence. Bonds: Rich, Attractive, Family, Nature. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Cithreth, Male Half-Elf Bard 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp.


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Adventurer. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Ozyman Deephollow, Male Halfling Monk 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. Hematite (8 gp). Star rose quartz (30 gp). Hematite (8 gp). Zircon (30 gp).


Social Check DCs


Mozikth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His crest is red and curly. His eyes are a pleasant red.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Map Maker and found it very stressful. He has achieved small success as a Map Maker.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Bonds: Rich, Adventurer, Job. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Mozikth Xephyrbahnor, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 290 gp.


Social Check DCs

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