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NPC Generator

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Advanced [show]


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. He wears a feathered hat to cover his moderate length orange fur. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. Tree is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Pacifist, Fighting. Bonds: Attractive, Family, Rich. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Tree In the Morning, Male Tabaxi Rogue 10
Medium (5'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills History +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 19000 sp. Jet (60 gp). Black star sapphire (800 gp). Alexandrite (600 gp). Rose (80 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Oloric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Oloric was born the youngest of three triplets. He was an apprentice working in his mother's forge. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Family, Job. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Oloric Rakankrak, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Bertram Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and white with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he's in love

Ideals: Optimist, Impeccable, Fighting. Bonds: Immigrant, Has a crush. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Bertram Tindall, Male Human Barbarian 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Naal Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple red line shooting up and back down. He keeps his long white hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Naal Evans, Male Half-Elf Paladin 14
Medium (5'6") Half-Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 108 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Athletics +5, Intimidation +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 2000 gp. Blue quartz (14 gp). Smoky quartz (60 gp). Amber (120 gp). Star rose quartz (60 gp). Freshwater pearl (14 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly clubs and monstrous two handed axes. His beige fur is singed and shortened. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of eastern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Criminal record, Immigrant. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Sun Of Storm, Male Tabaxi Barbarian 6
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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