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Advanced [show]


Immeral Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Herbalist, who enjoyed hunting, Immeral was taken on many hunting expeditions. He worked as a nervous Sellsword and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Nature, Job. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Immeral Amastacia, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp.


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is braided into rings. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Layabout profession.

History: He was born in the west, but his parents moved at a very young age to the north. Hugh was born on a far western island where he grew up under the tutelage of his mother, an expert Marshal. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Layabout again.

Ideals: Entrepeneur, Philantrophist. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Hugh Dumph, Male Human Wizard 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mormo Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a robe, a symbol of luck around his neck, and a whip on his belt. His left hand appears badly burned and disfigured. He has red hair. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love.

Ideals: Fighting. Bonds: Has a crush, Enemies, Poor. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Mormo Revulsion, Male Tiefling Expert 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Moss agate (7 gp). Blue quartz (7 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Beren, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears many layers of old clothing at all times. His golden hair is lengthy. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Broce would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Broce Beren, Male Gnome Monk 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp. 2 Alchemist’s fire.


Social Check DCs


Aura Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly cinnamon, has prominent grey streaks. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Aura isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Retire the richest man in the east; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting, Entrepeneur. Bonds: Nature, Rich. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Aura Of Snakes, Male Tabaxi Expert 5
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Sardonyx (20 gp). 1 Antitoxin.


Social Check DCs

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