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Advanced [show]


Purson Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a moderate pudge and is not very fit. His blue hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Purson is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Purson took refuge in the old dungeon and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Antagonistic. Bonds: Family, Criminal record, Nature. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Purson Charisma, Male Tiefling Expert 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills Arcana +6, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His scarlet crest is slicked back into a classic pompadour. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dadalan was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Wants to open a new tavern; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Fighter 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 72 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)14 (+2) 15 (+2)18 (+4)
Skills Athletics +6, Performance +7
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +7

Possessions: 1000 gp. Carnelian (20 gp). Pink pearl (160 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He is physically well-built. He has styled his red crest well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heskan was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Stylist and was forced into it by his family; and expand his business

Ideals: Passionate, Joker. Bonds: Attractive, Job, Family. Occupation: Stylist

Voice: French accent

Attributes [hide]

Heskan Beryntolthropal, Male Dragonborn Warlock 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 60 gp.


Social Check DCs


Spear Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His fur is beige, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion

Ideals: Joker, Pacifist. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Spear Of Snakes, Male Tabaxi Wizard 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2500 sp. 1 Disguise kit.


Social Check DCs


Sark Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His hair, while still mostly black, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Sark Kent, Male Half-Orc Barbarian 3
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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