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NPC Generator

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Advanced [show]


Cimer Swift, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His long silver hair is drawn into a two foot long braid. His fierce white eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now owns his own business.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Cimer Swift, Male Tiefling Ranger 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 180 pp. Red spinel (150 gp). Moss agate (11 gp). Violet garnet (1100 gp). Malachite (11 gp). Onyx (50 gp). Tourmaline (150 gp).


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a black broad hat and black clothes. With a patchy red beard and wild red hair. His blue unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Halfling people; and to be a healer again

Ideals: Artistic. Flaws: Disease, Racist. Bonds: Job, Nature. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tod Sunmeadow, Male Halfling Cleric 9
Small (3'1") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 49 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Elven, Undercommon, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1100 gp. Jasper (50 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Healer. He is physically well-built. His red crest is long and unkept. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bharash took refuge in the old dungeon and found the beat up whip and armor he uses now. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave, Immigrant. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Bharash Qyxpahrgh, Male Dragonborn Warrior 6
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Tethren Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a desert tribe. He worked as a nervous Navigator and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Bonds: Criminal record, Nature, Job. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Tethren Tranquil, Male Tiefling Monk 5
Medium (6'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Persuasion +7, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 40000 cp. Brown-green garnet (120 gp). Red-brown spinel (120 gp).


Social Check DCs


Folgûm Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with white colored cloaks and clothing and is in decent physical shape. His hair is always cut to a buzz. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Job, Family. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Folgûm Southey, Male Half-Orc Expert 14
Medium (5'6") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 60 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, History +6
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +6

Possessions: 1000 gp. Obsidian (13 gp). Golden yellow topaz (500 gp). Lapis lazuli (13 gp). 1 Medium magic item.


Social Check DCs

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