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NPC Generator

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Advanced [show]


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is short and white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Passionate. Bonds: Attractive, Job, Religious, Mentor. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Monk 7
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 65 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)16 (+3) 10 (+0)16 (+3)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal, Aquan
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Black pearl (900 gp).


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in brown turtlenecks beneath a pastel coat with tan slacks, and is pretty ugly. His auburn hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Fearful. Bonds: Enemies, Poor. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Shane Dayton, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Peridot (20 gp).


Social Check DCs


Kyle Kimberley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a shepherd again

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Kyle Kimberley, Male Human Cleric 7
Medium (6'0") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. Emerald (400 gp). Alexandrite (600 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His white eyes peer out from beneath his feathered green hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. Through the years after Paymon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Paymon's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Paymon Temerity, Male Tiefling Adept 6
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Solid gold idol (1000 gp). Silver chalice with lapis lazuli gems (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'6" southern man, he prefers to wear brown clothing when he does not wear armor. His lavender fur has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: He was raised in a plains tribe. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Selfish, Greedy. Bonds: Criminal record, Nature, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

River Buttons, Male Tabaxi Adept 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1600 gp. Old masterpiece painting (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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