Odo Cason, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is heavily combed to the right. He has a dull look in his gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Flaws: Emotional, Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a lot of dark rich colors, with gold accents. He keeps his gray fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Kite was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kite's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: Money/treasure; and he is greedy
Flaws: Insomniac, Antagonistic, Forgetful. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
Possessions: 700 gp. Carved bone or ivory statuette (90 gp). Black velvet mask with numerous citrines (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He has shaved his head bald. He has several tiny jet earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 85 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1700 gp. Chalcedony (40 gp). Malachite (5 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean green cloak covering his clean studded leather. His black crest is matted, messy, and big. His red eyes lackadaisically let the world flow into them.
Personality: Greethen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a dire rats raid, leaving Greethen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 2000 gp. Chrysoprase (70 gp). Silver pearl (140 gp). Black pearl (400 gp).
Anselm Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the south, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Passionate. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
