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NPC Generator

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Advanced [show]


Ernest Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a blue wide-brimmed hat and blue clothes. His moppish black hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Ernest was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He then took over the family business and is one of the better Painter for hire.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Painter

Voice: French accent

Attributes [hide]

Ernest Mellegaard, Male Half-Elf Barbarian 10
Medium (5'3") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 57 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1200 gp. Amber (70 gp). Eye agate (6 gp). Blue quartz (6 gp). Freshwater pearl (6 gp). Jade (70 gp).


Social Check DCs


Cloak Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, brown, dusty cloak. He sports a flattop fur cut. His eyes are copper.

Personality: He dislikes all the random violence that takes place in the north. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Cloak was left his father's suit of armor and trained in its use and care. He became a Body Guard soon after.

Motivation: To share knowledge with the world; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Athletic, Pacifist, Logical. Flaws: Hedonist. Bonds: Military, Job. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Cloak Plume, Male Tabaxi Cleric 5
Medium (6'10") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Animal Trainer uniform. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Nuraval was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nuraval decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Animal Trainer.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Nuraval Aranore, Male Dwarf Monk 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 17 (+3)11 (+0)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Sylvan, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair, when down, is lengthy. His eyes are blue and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: Eldon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Bonds: Immigrant, Poor, Job. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Eldon Garrick, Male Gnome Monk 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Eberk Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and sports blue clothing, slightly heavier than average wear. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and to end his boredom

Flaws: Mundane, Racist. Bonds: Military, Mentor, Guardian. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Eberk Steelfist, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs

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