Traubon Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. He keeps his long golden hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traubon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 38 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Alexandrite (1500 gp). Lapis lazuli (15 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Silver pearl (60 gp). Rose (60 gp). Banded agate (15 gp). Black pearl (1500 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and likes to wear blue tank tops with grey pants. He has no hair. He has several tiny amethyst earrings on each ear.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Flaws: Ugly, Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Darkwood Shield.
Qualen Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Qualen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller mother left him crippled. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Joker. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
Nil Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His long blonde hair is drawn into a two foot long braid. His eyes are brown and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Nil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Adventurer. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 160 pp. Peridot (70 gp). Onyx (70 gp). Banded agate (14 gp). Alexandrite (500 gp). Lapis lazuli (14 gp). Sard (70 gp).
River Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His long lavender fur is drawn into a two foot long braid. His eyes are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Guard for hire.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
