Hupe Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His white hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Hupe was born with his mother's beautiful face. Through the years after Hupe was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hupe's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hupe and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy black suit, and carries clubs. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Warryn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). During his travels, Warryn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Warryn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Warryn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 700 gp.
Soveliss Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His fierce hazel eyes like to dwell on things.
Personality: Eccentric and domineering, Soveliss will drive conversation. He is lazy and tries to find solutions quickly.
History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Architect job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Lazy. Bonds: Nature, Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 130 gp. Silver ewer (20 gp). Silver ewer (20 gp). Large well-done wool tapestry (500 gp).
Rolen Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of men and trembles around them
History: He was born a particularly ugly child, much to the horror of his parents. His divine abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Two Llamas Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His red fur is knotted and matted. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Two Llamas hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 72 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1300 gp.
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