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NPC Generator

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Advanced [show]


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his blonde hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Assassin profession.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Assassin, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Bonds: Job, Family. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Badger, Male Human Expert 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Shane Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Navigator business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Navigator for hire.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Logical. Flaws: Shy, Racist. Bonds: Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Tyndall, Male Human Cleric 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Brown-green garnet (70 gp).


Social Check DCs


Bhevek Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He is bristling with hidden weapons, mostly morningstars and hand crossbows. His hair is greying and his face has many wrinkles. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Locksmith job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Criminal record, Religious. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Bhevek Smoothhands, Male Halfling Warrior 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 16
Hit Points 57 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5

Possessions: 2000 sp. Hematite (11 gp). Azurite (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his golden hair down. His brown eyes peer out from beneath his small green hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Anselm Graham, Male Human Commoner 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Onyx (80 gp). Fiery yellow corundum (600 gp). Tiger eye turquoise (6 gp). Black pearl (200 gp). Jade (130 gp). Deep green spinel (130 gp). Black opal (600 gp). Moonstone (80 gp).


Social Check DCs


Bruz Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in white turtlenecks beneath a blue coat with tan slacks. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Assassin in town.

History: Bruz was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His childhood dream was to be a Miller, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Bonds: Slave, Attractive, Job, Poor, Adventurer. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Bruz Kendal, Male Half-Orc Commoner 15
Medium (5'8") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 52 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +5

Possessions: 4000 gp. Banded agate (7 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Moonstone (80 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Lapis lazuli (7 gp). Pink pearl (140 gp). Red-brown spinel (140 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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