Cimer Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blue hair is lengthy. He has gleaming, smiling silver eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Cimer lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and many giants want him driven away
Ideals: Logical. Flaws: Greedy. Bonds: Enemies, Family, Religious. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Faran Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a red handlebar mustache and slicked back red hair. This amber eyed southerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Bonds: Criminal record, Adventurer, Nature, Job, Military. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Aelar Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky blue painted plate armor. His hair is cut close to his head. He has a dull look in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Stableman, Aelar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He hasn't been sleeping well lately.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Joker. Flaws: Secretive, Insomniac. Bonds: Job, Has a crush. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1900 gp.
Trynnicus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and tends to wear a brown poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trynnicus took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Professionalism. Flaws: Insane. Bonds: Guardian, Nature. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1200 gp.
Igden Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright brown suits and hats. He has no hair. His fierce hazel eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Gnomish compassion; and he is greedy
Ideals: Athletic. Flaws: Ugly, Terse, Disease, Racist. Bonds: Rich. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp. Black velvet mask with numerous citrines (50 gp). A small bag of saffron. (60 gp).
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