Erias Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His red hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Military, Criminal record. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Five Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear brown tank tops with blue pants. His black fur is braided into rings. His half smiles and green eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Religious, Immigrant. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 37 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 2100 gp.
Lamlis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east, but his parents moved at a very young age to the south. Cursed with vampirism at a very young age, Lamlis has worked very hard to control his curse. During his travels, Lamlis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lamlis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lamlis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Ozyman Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He has gleaming, smiling blue eyes.
Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Stableman, Ozyman learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20000 cp.
Wiggens Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Doctor in town.
History: He got into the Doctor business at a young age. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Insane. Bonds: Job, Rich, Family. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
