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NPC Generator

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Advanced [show]


Cairn Terror, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His black hair is unkempt and raggedy. His black eyes are passionate and lively.

Personality: Cairn is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Ideals: Fighting, Justice, Artistic. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Cairn Terror, Male Tiefling Monk 3
Medium (6'10") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Azurite (12 gp). Alexandrite (800 gp). Violet garnet (800 gp). 1 Backpack. 1 Simple lock.


Social Check DCs


Rael Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. He has a long blonde beard with little hanging trinkets. He has a dull look in his hazel eyes.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Ideals: Fighting, Entrepeneur. Flaws: Disease, Mundane. Bonds: Job, Family. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Rael Gentry, Male Half-Elf Commoner 12
Medium (5'10") Half-Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 21 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled gold crown (8000 gp). Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is red and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Guard, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Kite Prim Posies, Male Tabaxi Cleric 15
Medium (5'1") Tabaxi, Chaotic Good (CR 15)
Armor Class 10
Hit Points 58 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)17 (+3) 18 (+4)13 (+1)
Skills Athletics +6, Survival +9
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 3000 gp. Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (700 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long chestnut hair kept up in a rat tail. He has blue eyes and a red hat with a violet feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Korfel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Korfel Aloro, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: 10 pp. Rhodochrosite (7 gp). Aquamarine (1200 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Roondar Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and black pants. He carries a battered quarterstaff and tarnished axe as well. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Roondar Lingenhall, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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