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NPC Generator

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Advanced [show]


Drifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. He has no fur. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Drifting and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies, Poor. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Drifting Moon, Male Tabaxi Aristocrat 8
Medium (6'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, yellow cloak, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: The child of a Cartwright, who enjoyed hunting, Koeth was taken on many hunting expeditions. His childhood dream was to be a Cartwright, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane, Shy. Bonds: Job, Nature. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Koeth Floshem, Male Elf Aristocrat 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Qemuel Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt, he is not a threatening figure. His long purple hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Qemuel Ecstasy, Male Tiefling Fighter 10
Medium (6'4") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Deception +7, Stealth +7
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Red spinel (160 gp). Moss agate (13 gp). Rich purple corundum (1400 gp). Golden pearl (160 gp). Amber (160 gp). Carnelian (20 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Barber. His clothes are grease stained in places. He has no crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Ranger 13
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 200 pp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.


Social Check DCs


Prâk Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His brown hair is lengthy and is close to two feet long. His green eyes peer out from beneath his broad white hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: When he was but 6 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Prâk Darlington, Male Half-Orc Druid 1
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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