Ronk Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His white hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He can't help but pocket interesting objects he comes across
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Criminal record. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 114 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
Possessions: 4000 gp. Sapphire pendant on gold chain (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled electrum ring (4000 gp). Silver ewer (40 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (5000 gp). A roughly beaten golden orb (90 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Van Es, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. He has a dull look in his blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Beggar business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: To be a Stylist again; and to reunite with his absent father
Ideals: Athletic. Bonds: Attractive, Military, Job, Family. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. 2 Smokesticks.
Trym Clapham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown coat over a grey low-cut shirt, and a top hat upon his head and is in decent physical shape. His blonde hair is long and unkept. His thin eyebrows rest above his beady blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 60 pp.
Bertram Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Family, Adventurer, Job. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. Freshwater pearl (5 gp).
Elegant Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. He keeps his brown fur in a flapper bob. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 6000 sp. Rose (20 gp). Deep blue spinel (1300 gp). Carnelian (20 gp). Chrysoprase (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
