Kaladan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His scarlet crest is long and unkept. His gold eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the north, but his parents moved at a very young age to the east. Kaladan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Spring Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a colorful flower in his red fur. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Spring was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Shipwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Naill Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Adventurer. He has wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.
History: When he was but 6 years old his parents immigrated from the west. Through the years after Naill was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Naill's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Knight again; and expand his business
Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 8000 cp.
Frug Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His fierce brown eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: Frug was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now owns his own business.
Motivation: He feels threatened by others; and expand his business
Ideals: Artistic. Flaws: Mundane, Fearful. Bonds: Family, Job. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 1 Minor magic item.
Hamil Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears white leather gloves, a white jacket, and tight pants. He wears a top hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He has all his life been fascinated with singing.
History: Gifted from a young age, Hamil studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Hamil and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 73 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 400 pp. Moss agate (11 gp). Hematite (11 gp). Moss agate (11 gp). Obsidian (11 gp). Chalcedony (20 gp). Freshwater pearl (11 gp). Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!