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NPC Generator

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Advanced [show]


Hadarai Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a slaver, Hadarai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Extrovert. Flaws: PTSD. Bonds: Poor, Mentor. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Hadarai Galanodel, Male Elf Wizard 9
Medium (4'7") Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered mace and tarnished spear as well. With bright auburn hair and a scraggly beard. He has hazel eyes and a tan hat with a white feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Uraim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Armorer like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Greedy, Hedonist. Bonds: Attractive, Military. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Uraim Dankil, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Golm Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His hair is auburn and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Mortician

Voice: American accent

Attributes [hide]

Golm Bradshaw, Male Half-Orc Expert 13
Medium (5'4") Half-Orc, Chaotic Good (CR 13)
Armor Class 14
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Medicine +6, Stealth +8
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 500 pp. Rock crystal (40 gp). Golden yellow topaz (1600 gp). Sard (40 gp). Violet garnet (1600 gp). Moss agate (15 gp). Blue sapphire (1300 gp). White opal (1300 gp). 1 Medium magic item.


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He keeps his long brown fur kept up in a rat tail. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Dagger On the Water, Male Tabaxi Druid 6
Medium (6'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. Moss agate (15 gp). Blue sapphire (400 gp). Deep blue spinel (1300 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Akoth Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black cloak and cross-gartered green stockings. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Akoth Harley, Male Half-Orc Wizard 8
Medium (6'2") Half-Orc, Neutral Evil (CR 8)
Armor Class 9
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc, Terran, Giant
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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