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Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His purple hair is unkempt and raggedy. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Merihim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly, Addict, Disease. Bonds: Poor, Military. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Merihim Turmoil, Male Tiefling Warlock 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 17 (+3)20 (+5)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 160 pp. Hematite (4 gp). Hematite (4 gp). Freshwater pearl (4 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tanglar Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Tanglar studied abroad. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Tanglar Tickle, Male Half-Orc Commoner 8
Medium (6'8") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 12000 sp. Finely wrought small gold bracelet (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple pastel robe with yellow stripes complete with hood. With a patchy blonde beard and wild blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Halimath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Addict, Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Halimath Iranapha, Male Elf Fighter 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Serpent On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. Serpent was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Serpent On the Mountaintop, Male Tabaxi Fighter 16
Medium (6'3") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 121 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Medicine +6, Performance +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 2000 gp. Eye agate (10 gp). Rock crystal (70 gp). Sardonyx (70 gp). Red spinel (120 gp). Golden yellow topaz (200 gp). Brown-green garnet (120 gp). Chrysoprase (70 gp). Aquamarine (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Quick In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: To prove his worth to the world; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Quick In Shadow, Male Tabaxi Commoner 6
Medium (5'9") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp.


Social Check DCs

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