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Marbas Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports green clothing, slightly heavier than average wear. He has done his best to style his chestnut hair to look like a famous performer. His eyes are red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the north. Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Impeccable. Bonds: Criminal record, Poor. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Marbas Liberty, Male Tiefling Expert 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. White opal (500 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his axe. He has no fur. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Healer profession.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Dynamic Shore, Male Tabaxi Druid 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs


Vanuath Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black tunic with white highlights, and long blue pants that bunch up around his shoes. His whole body is exceptionally muscular. His chestnut hair is lengthy. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Vanuath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vanuath's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Immigrant. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Vanuath Yaeldrin, Male Elf Warlock 7
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. Silver pearl (100 gp). Blue sapphire (500 gp). Aquamarine (1400 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in a clean yellow cloak covering his clean studded leather, and a wedding ring on his right hand. He wears his blue crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out north to avoid the crime he committed. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Insomniac. Bonds: In love, Criminal record, Military. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Heskan Wystongjiir, Male Dragonborn Ranger 5
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 16 (+3)16 (+3)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Umpen Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy tan pantaloons and a grey scarf, and a wedding ring on his left hand. He keeps his white hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to clean up the streets

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: In love, Nature. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Umpen Gobblefirn, Male Gnome Commoner 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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