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NPC Generator

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Advanced [show]


Tim Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Tim Snape, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Henry Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears dark leathers with embroidery. He wears a small hat to hide his balding. He has a dull look in his gray eyes.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a Dyer soon after.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and further expansion of business

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Henry Murphy, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Umpen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. With bright blonde hair and a scraggly beard. His eyes are a pleasant brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.

History: Umpen was raised in a hard working conservative environment. Umpen was born on a far western desert where he grew up under the tutelage of his father, an expert Mortician. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Addict, Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Umpen Albaratie, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fargrim Dankil, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 170 gp. 1 Banded mail.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black costume with the symbols of the sun god on his torso. His red hair is cut short. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Military. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Stanley, Male Human Adept 7
Medium (5'6") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs

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