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NPC Generator

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Advanced [show]


Fivin Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His brown hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: Fivin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fivin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fivin. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Rich, Criminal record. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Fivin Goltorah, Male Elf Adept 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dalgal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: Gifted from a young age, Dalgal studied abroad. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Dalgal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer, Enemies. Occupation: Navigator

Voice: American accent

Attributes [hide]

Dalgal Torunn, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He prefers to wear flannel. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Shoemaker, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Crampernap Sympony, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 43000 sp. Rich purple corundum (1200 gp). White opal (1200 gp).


Social Check DCs


Ahrim Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a flattop hair cut. His red unseeing eyes seem to look past you.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert. Flaws: Disease. Bonds: Military, Religious, Job. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Respect, Male Tiefling Paladin 18
Medium (6'0") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 139 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +9, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 15000 gp. Blue quartz (13 gp). Amethyst (100 gp). Tourmaline (100 gp). Alexandrite (1300 gp). Deep green spinel (100 gp). Freshwater pearl (13 gp). Pink pearl (100 gp). Star ruby (500 gp). Peridot (20 gp). Rich purple corundum (500 gp). Freshwater pearl (13 gp). Sardonyx (20 gp). Alexandrite (1300 gp). Bloodstone (20 gp). Peridot (20 gp). Carnelian (20 gp). Red garnet (100 gp). Smoky quartz (20 gp). Fiery yellow corundum (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His fur is short and beige. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Drifting Mist, Male Tabaxi Expert 5
Medium (6'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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