Therai Patience, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are silver and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Carpenter father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 13000 cp.
Fivin Hanali, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with black lining and desert motifs. His clothes are grease stained in places. His brown hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker black hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Sensitive, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 700 sp. 1 Average lock. 1 Silk rope. 1 Silk rope.
Lone Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man usually wears his brown robe and has his kukri always slung over his shoulder. His gray fur is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic, Artistic. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 25000 cp. Hematite (6 gp). Sard (50 gp). Coral (50 gp). 2 Alchemist’s fire. 6 Acid flasks. 1 Tanglefoot bags. 3 Thunderstones.
Dain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt, and carries pickaxes. He keeps his long blonde hair kept up in a rat tail. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Dain hails from a village terrorized by orcs. He worked as a nervous Soapmaker and found it very stressful. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Fighting. Bonds: Attractive, Enemies, Job, In love. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Adran Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has dyed his greying red hair a little too much giving a sharp red color. He has gray eyes and a tan hat with a blue feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Adran was born in the south. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence, Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Brass mug with jade inlays (100 gp).
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