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NPC Generator

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Advanced [show]


Tarhun Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his gold crest. His red eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: Tarhun was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Tarhun Ebynichtomonis, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Joser Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Joser was born in the south. At a young age he loved to build and create. When Joser reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Immigrant, Rich, Military. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Joser Reedfellow, Male Halfling Aristocrat 16
Small (3'3") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 99 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +7, Religion +8
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Aquan, Ignan
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 12000 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Gold music box (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Jeweled gold crown (3000 gp). Gold dragon comb with red garnet eye (1100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (3000 gp). Cloth of gold vestments (180 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Gorfel Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is auburn. He has green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Gorfel Brandon, Male Half-Orc Warlock 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the east. Tod was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Armorer. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Artistic, Athletic. Flaws: Sensitive, Disease. Bonds: Immigrant, Adventurer. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Tod Kettlewhistle, Male Halfling Expert 15
Small (3'0") Halfling, Neutral Good (CR 15)
Armor Class 15
Hit Points 75 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Nature +7, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 1000 pp. Peridot (50 gp). Alexandrite (700 gp). Black pearl (700 gp). Chrysoprase (50 gp). Blue star sapphire (1600 gp). Blue sapphire (1600 gp). Star rose quartz (50 gp). Black opal (1600 gp). Lapis lazuli (13 gp). Alexandrite (700 gp).


Social Check DCs


Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His black crest is braided into rings. His gold eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Zedaar's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Zedaar grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zedaar took refuge in the large cave and found the beat up scythe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Zedaar Imbixtellrhyst, Male Dragonborn Adept 15
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 84 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)10 (+0) 18 (+4)16 (+3)
Skills Stealth +5, Survival +9
Senses Passive Perception 14
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333320

Possessions: 7000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp). A silver and pearl hairclip (10 gp). Sapphire pendant on gold chain (500 gp). 1 Medium magic item.


Social Check DCs

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