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Advanced [show]


Amnon Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Amnon Idea, Male Tiefling Ranger 12
Medium (5'5") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 102 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)17 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Medicine +8
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 4000 gp. Blue quartz (11 gp). Sard (20 gp). Tiger eye turquoise (11 gp). Aquamarine (900 gp). Blue sapphire (600 gp). Golden yellow topaz (900 gp). Sard (20 gp). Iolite (20 gp).


Social Check DCs


Kelter Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a black hat with a green feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Cartwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Kelter Elderberry, Male Halfling Rogue 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 6000 sp. Alexandrite (700 gp). Moonstone (20 gp). Freshwater pearl (7 gp).


Social Check DCs


Aramil Raethran, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His blonde hair is cut short. He has gleaming, smiling brown eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Aramil was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered dancing. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Bonds: Attractive, Rich, Military. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Aramil Raethran, Male Elf Paladin 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Athletics +1, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Jak Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down.

Ideals: Disciplined. Flaws: Ugly, Insomniac, Selfish, Mundane. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Jak Hogcollar, Male Halfling Ranger 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 230 gp.


Social Check DCs


Cimer Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He wears a deerstalker hat to cover his moderate length dark red hair. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cimer is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice, Artistic. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Cimer Art, Male Tiefling Monk 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 40 pp. White opal (1400 gp). Obsidian (7 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (1400 gp). Blue quartz (7 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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