Dazzazn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tattered old clothes. He wears his green crest up. His fierce gold eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Dazzazn has worked very hard to control his curse. He became a Apothecary soon after.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Depressed, Disease. Bonds: Religious. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 700 gp. 1 Masterwork Common Melee.
Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by chocolates. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great joy in being the best Marshal in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. When Nalral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 15 years.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Flaws: Ugly. Bonds: Criminal record, Job, Rich, Military, Adventurer. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp. 1 Half-Plate.
Dagger Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his white fur up. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Dagger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant, Job. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Dabbledob Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Gifted. Flaws: Cynical, Disease. Bonds: Job, Criminal record. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 10000 cp.
Taklinn Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy yellow suit. With a patchy silver beard and wild silver hair. He has green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Opinionated, Optimist. Bonds: Attractive, Adventurer, Religious, Immigrant. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 260 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!