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Advanced [show]


Gimble Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Gimble Rofferton, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp. 1 Everburning torch. 4 Thunderstones. 2 Smokesticks. 4 Thunderstones.


Social Check DCs


Flak Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear, and carries quarterstaffs. He has shaved his head bald. He has gray eyes and a red hat with a pastel feather.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Flak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Flak's homeland. Flak decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Mentor, Immigrant. Occupation: Farmer

Voice: German accent

Attributes [hide]

Flak Chatham, Male Half-Orc Paladin 6
Medium (6'10") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp.


Social Check DCs


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue shirt with thin brown vertical stripes and grey pants. His golden hair is cut short with large spiked bangs in the front. He has gray eyes.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: He's attracted to the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Religious, Has a crush. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Gardain Balderk, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Aelar Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern man wears light armors faded through time and improper care. His red hair is singed and shortened. He has amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Philantrophist. Flaws: Ugly. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Aelar Woods, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: Azurite (7 gp). Carnelian (80 gp). Violet garnet (800 gp). Red garnet (130 gp).


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His fur is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sun took refuge in the large cave and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.

Motivation: To be a Stylist again; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Sun On the Water, Male Tabaxi Aristocrat 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)9 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Chrysoprase (40 gp).


Social Check DCs

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