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NPC Generator

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Advanced [show]


Traki Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright white suits and hats. He sports a long white beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Traki has worked very hard to control his curse. During his travels, Traki and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Traki discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Traki fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to elven people

Ideals: Gifted. Flaws: Shy, Disease, Racist. Bonds: Adventurer. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Traki Qualanthri, Male Elf Rogue 7
Medium (4'9") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Nicholas Burton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Antagonistic. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Nicholas Burton, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hubert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hubert. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Bonds: Criminal record, Slave, Rich. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Carlton, Male Human Rogue 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Melech Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. He keeps his blue hair in a pixie cut. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his mother. Melech was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Melech decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many brigands want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Criminal record, Guardian, Enemies. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Melech Fright, Male Tiefling Warlock 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 17 (+3)18 (+4)
Skills Insight +6, Performance +7
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Sapphire pendant on gold chain (2100 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Senteq is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Roofer father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Shy, Disease. Bonds: Poor, Attractive. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Senteq Oomtrowl, Male Gnome Expert 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 16 (+3)18 (+4)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Iolite (50 gp). Fiery yellow corundum (800 gp). Citrine (50 gp). Violet garnet (1100 gp). 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Small steel mirror.


Social Check DCs

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