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NPC Generator

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Advanced [show]


Five Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple red line shooting up and back down. His white fur is unkempt and raggedy. He has gleaming, smiling copper eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tabaxi compassion; and to prove his worth to the world

Flaws: Ugly, Terse, Selfish. Bonds: Poor. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Five Of Ebony, Male Tabaxi Commoner 3
Medium (6'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Resh Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely yellow suit with grey socks and a vest with buckled shoes. He has silver hair. This brown eyed westerner is not easily forgotten.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Flaws: Ugly, Racist. Bonds: Job, Immigrant, In love. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Resh Bradley, Male Half-Orc Expert 5
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Red spinel (90 gp). Black pearl (1000 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blonde hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich eastern family. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Criminal record, Rich, Nature. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Erias Dankil, Male Dwarf Adept 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)6 (-2)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. Coral (50 gp).


Social Check DCs


Krimmon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy chestnut beard and wild chestnut hair. His green eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Krimmon Fastfoot, Male Halfling Cleric 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +6, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. Lapis lazuli (14 gp). Emerald (900 gp). Star rose quartz (20 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Aramil and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane, Antagonistic, Hedonist, Disease. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Aramil Selevarun, Male Elf Fighter 9
Medium (4'10") Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)19 (+4) 15 (+2)14 (+2)
Skills Deception +5, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp.


Social Check DCs

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